

- #DIABLO 3 PC GAME SIZE 720P#
- #DIABLO 3 PC GAME SIZE 1080P#
- #DIABLO 3 PC GAME SIZE PATCH#
- #DIABLO 3 PC GAME SIZE FULL#
The nearer-field FOV helps to keep all characters and item drops perceptible despite this loss in fidelity - especially important once all chaos ensues with four players. But for both PS3 and 360 versions the reality is that the game runs at a native 1120x584, with what appears to be a pass of multi-sample anti-aliasing (MSAA).

#DIABLO 3 PC GAME SIZE 1080P#
With 1080p widely considered the standard on PC, that SKU can afford to frame a wider segment of the world without any sub-HD resolutions killing off minor details. The game's resolution plays a part in this design choice too.
#DIABLO 3 PC GAME SIZE 720P#
Use the full-screen button in conjunction with the 720p quality setting for the best experience, and check out the PC/console comparisons below. "There's a resolution drop to 1120x584 on both consoles, but artwork and effects are very close to the PC version at high settings and the developer targets 60fps." Diablo 3 compared on Xbox 360 and PlayStation 3. A good chunk of the player's periphery is cut out as a result, making it easier for those embarking on four-way co-op missions to transport to the centre of the screen - should they veer too close to its vignetted edges. The style of this presentation comes down to personal preference, but when compared side-by-side with PC in our triple-format Diablo 3 comparison gallery, it's clear that the field of view (FOV) has become more restrictive in the process.
#DIABLO 3 PC GAME SIZE PATCH#
Updated to the very latest patch v1.0.1 on all formats, the biggest mix-up on the visual front is the so-called "dynamic camera" which removes the faux-isometric perspective of the PC release in favour of a much lower angle on consoles. Technically, the PC build is designed with DirectX 9 in mind to ensure broad compatibility, and the PS3 and 360 releases are underpinned by the very same in-house engine. With the studio now admitting regret over the choice to follow this controversial path, the closed nature of Microsoft and Sony's platforms at least offers a way to mitigate the issue, and give a fresh start for a brand new audience. The system is simple but effective, allowing players to drop in and out seamlessly, and represents the biggest plus-point in our estimation over the original PC release.Īlso gone is the Auction House, an experiment on Blizzard's part to draw loot trade on the PC version away from eBay and contain it within its own eco-system. In a call-back to the series' roots, console owners can now go entirely offline and play co-op alongside up to four people via a LAN, or otherwise by sharing the same screen with four gamepads on the go. For starters, gone is the "always online" DRM that beset the PC version, which continues to add latency after each click for even solo adventurers. While Diablo 3 is likely being used as a test-bed for future controller-based games, the studio is taking the opportunity to add - and perhaps more importantly, remove - certain features to make for a more compelling experience on console. The first nail to knock on the head is the comparison with PC.
#DIABLO 3 PC GAME SIZE FULL#
Blizzard's custom engine also arrives in full force on both current-gen platforms, but with a PS4 release inbound for 2014, are there any drawbacks here which might warrant holding out for a next-gen version? Skill and equipment menus are mapped to a convenient rotary dial, while combat is spiced up via a rolling dodge mechanic that feels very natural. The main one, in a surprise turn, is to question why it took so long, given just how comfortable the pairing is between the series' hack 'n' slash gameplay and the direct character controls possible with the PS3 and 360 pads. There's more than one elephant in the room when it comes to the console release of Diablo 3 - Blizzard's first venture from PC since developing Lost Vikings 2 back in 1997.
